Inhalt
Aktueller Ordner:
beuteumain.lfm
object frmMain: TfrmMain
Left = 689
Height = 621
Top = 149
Width = 1236
BorderStyle = bsDialog
Caption = 'beute'
ClientHeight = 621
ClientWidth = 1236
OnClose = FormClose
OnCreate = FormCreate
ParentFont = True
LCLVersion = '1.6.4.0'
object pnlBottom: TPanel
Left = 0
Height = 52
Top = 569
Width = 1236
Align = alBottom
ClientHeight = 52
ClientWidth = 1236
TabOrder = 0
object btnNext: TButton
Left = 8
Height = 33
Top = 6
Width = 89
Caption = '&Nächster Zeittakt'
OnClick = Auswerten
TabOrder = 0
end
object btnStart: TButton
Left = 110
Height = 33
Top = 6
Width = 89
Caption = '&Start'
OnClick = btnStartClick
TabOrder = 1
end
object btnStopp: TButton
Left = 206
Height = 33
Top = 5
Width = 89
Caption = 'Sto&pp'
OnClick = btnStoppClick
TabOrder = 2
end
object btnLeer: TButton
Left = 310
Height = 33
Top = 5
Width = 89
Caption = '&leer'
OnClick = btnLeerClick
TabOrder = 3
end
object btnZufall: TButton
Left = 408
Height = 33
Top = 5
Width = 89
Caption = '&Zufall'
OnClick = btnZufallClick
TabOrder = 4
end
end
object Spielfeld: TDrawGrid
Left = 0
Height = 488
Top = 0
Width = 809
ColCount = 80
DefaultColWidth = 10
DefaultDrawing = False
DefaultRowHeight = 20
ExtendedSelect = False
FixedCols = 0
FixedRows = 0
Options = [goFixedVertLine, goFixedHorzLine, goVertLine, goHorzLine]
RowCount = 24
TabOrder = 1
OnDrawCell = SpielfeldDrawCell
OnSelectCell = SpielfeldSelectCell
end
object tmrAnimation: TTimer
Interval = 40
OnTimer = Auswerten
left = 8
top = 8
end
end